Behavioral UX · FocusMode+

The design tested well by feel. The data told a different story.

FocusMode+ is a lightweight, opt-in layer for YouTube that helps learners stay on-task during a study session, a clear toggle, "Focus-approved" video badges, and a persuasive exit dialog so leaving is a considered choice, not a reflex. We built an interactive prototype in Figma and ran an unmoderated Maze A/B test to see if it actually changed behavior.

Role
UX Research & Design
Timeline
3 months
Contribution
Research, prototyping, A/B test design
Methods & tools Figma Prototyping Maze (Unmoderated Testing) A/B Testing Behavioral Analytics

Where it started

"How might we help learners stay focused, without policing them?"

YouTube is great for learning but easy to drift on. Our course project asked: how might we help learners stay focused on a single video session without policing them or breaking the YouTube mental model? I worked on this as a four-person team with Utkarsha Nagtode, Sanjith Kumar, and Priyanka Choudhary, across three phases: building and testing the prototype, then a retrospective that shaped two new proposed experiments.

  • Reduce distraction: lower "off-topic" thumbnail clicks and premature exits.
  • Clarify intent: make it obvious what Focus Mode is and when it's on.
  • Keep control: keep necessary actions visible without clutter.

Concept in one breath

FocusMode+, a lightweight, opt-in layer that you toggle on, which cleans the UI, highlights "Focus-approved" elements, shows a brief onboarding nudge, and adds a gentle, persuasive exit dialog so leaving is a considered choice, not a reflex.

"We set our success metrics before we designed anything."

  • Observed

    Problem framing came from listing our own distraction moments plus peer reports: the impulse to scroll, an irresistible side-rail, vague task cues going in.

  • Designed

    We defined success metrics up front, before any screens existed: completion rate up, "off-topic" click-through down, early exits down, and a basic comprehension check ("What does Focus Mode do?").

Prototyping for A/B testing

Two prototypes, one deliberately minimal

We built two Figma prototypes to test the concept cleanly against a baseline.

  • A. Control case: an exact replica of YouTube, unchanged.
  • B. Target case: the same interface with three additions, a Focus toggle, in-focus labeling, and an exit check.
  • Focus toggle only: a simple Focus Mode switch added to the YouTube UI, nothing else changed.
  • In-focus labeling: while in Focus Mode, the target video (and videos expected to be watched) carried a small "Focus mode" badge.
  • Exit check: clicking out to a video that wasn't marked, or out of Focus Mode itself, surfaced a single confirmation dialog nudging the person to reconsider.
Why this minimal build

We wanted a tight, testable baseline to measure three things in Maze, completion, off-topic clicks, and early exits, without extra copy or visuals influencing behavior. Keeping the UI minimal also let us see where confusion naturally occurred: onboarding understanding, visual distinctiveness, and exit behavior.

Control case walkthrough
Target case walkthrough

How it works

Interaction model

Click a card below to see each stage of the flow.

A/B testing

Maze setup

Flow tested: browse → enable Focus → watch → encounter distractions → decide to stay or exit.

Captured: completion, "off-topic" clicks, exit rate and decision time, plus a one-question understanding check.

Our hypothesis: users interacting with the FocusMode+ variant would complete 30% more goal-oriented watch sessions and show 40% fewer off-topic clicks than those on the standard YouTube interface.

  • Targeted: 20–30 students and professionals who regularly consume YouTube tutorials and educational content, recruited through in-class participation and peer circles.
  • Recorded: ages 25–34, mixed genders, frequent users (most several times a day), watching tutorial/educational, entertainment/vlog, and music content, a good match for the "learning on YouTube but getting sidetracked" problem.
Task prompt in Maze

"Imagine you've opened YouTube to watch something useful. Scroll through the home screen and click on a video that grabs your attention. Watch it like you normally would, no pressure, just explore freely."

Bookended by a pre-task survey (usage and platform familiarity) and a post-task survey (experience interacting with the prototype).

What the Maze A/B test told us

91% said they'd want a focus-helping mode
43% actually noticed a focus feature in the prototype
55% mission success rate
71% misclick rate
45% drop-off rate
48.9s average session duration
3.3/5 average felt sense of "focus," moderate at best
70% often or always click recommended content anyway
  • Inferred

    Interest exists, clarity doesn't, yet. Concept was strong, distinctiveness was weak, most wanted the feature, few could find it.

  • Observed

    Behavior signals confusion. Success hovering around 55%, with a high misclick rate, points to unclear affordances and underpowered visual cues, not a bad idea.

  • Observed

    Relevance is fine, temptation is strong. 63% felt suggested videos were relevant, and the side-rail remains a powerful distraction unless Focus Mode actively counteracts it.

What we heard

  • Helpful: the Focus badge made "which video to pick next" clearer for some, having the toggle visible felt empowering.
  • Missing or unclear: several people didn't notice the mode, kept toggling without feedback, or expected the side rails to shrink or hide.
  • Requested: a bigger player area, de-emphasized related videos, and variants like a "Today Mode" showing only freshly uploaded content.

"The orange 'focus mode' indicator on certain videos showed me which ones were related to the topic I was watching, which helped me pick the next video."

P1
Participant Maze study

"Yes, focus mode option helped a lot, also it was allowing me to go outside the focus mode as well."

P2
Participant Maze study

"Similar to Focus Mode, there could be a 'Today Mode' where only videos uploaded today are shown by default."

P3
Participant Maze study

Phase 3, based on the Maze results

Two experiments we'd run next

Once the numbers were in, we ran a team retrospective before designing anything new.

  • Instructions were too vague, people never learned the video was meant to be educational, which made "off-topic" hard to even define.
  • Focus Mode started already turned on, so some people never registered it existed at all, and without a plain YouTube baseline to compare against, our conclusions stayed weak.
  • The design wasn't visually distinct enough, which is a large part of why 71% of people exited it during the task.

That critique is what shaped both experiments below, letting people turn the toggle on themselves instead of starting it silently, and replacing a flat warning with something more persuasive at the exact moment someone's about to leave.

Review Detailed Report →

What I learned

  • Clarity plus persuasion. Make the state unmistakable, and nudge at the decision moment. A tiny onboarding burst and clear visual distinctiveness reduce confusion and cognitive load, then, when someone tries to exit, a polite, evidence-based nudge beats a generic warning.
  • Design for drift. The side-rail is powerful. Making the "stay with this video" path obvious, badges, reduced visual noise, stable progress cues, helps people commit without feeling restricted.
  • Test, don't guess. We set success metrics before design: completion, off-topic CTR, exits. For the follow-up experiments, that means declaring primary metrics, estimating required sample size, running long enough to smooth weekly cycles, and not peeking early to call a winner.
What I'd do next
  • Run both A/Bs (onboarding + social-proof exit) with the same tasks and a larger sample, reporting deltas on off-topic CTR, exits, completion, and comprehension.
  • Strengthen the distinctiveness of the Focus state: badge, dimmed rails, a progress indicator, subtle header tone.
  • Capture secondary signals, time-to-first off-topic click and decision time in the exit dialog.
Explore further

Maze Live Study → Maze Report →